Viscorbel 4 Seasons
This advanced video tutorial will guide you through the process of creating a beautiful exterior scene and transforming it into 4 different seasons!
We will start with a basic untextured 3d model + topography data and create materials and environment from scratch.
Once you have your basic scene ready it only takes 30-60 minutes to transform it into a different season, all thanks to a few very useful techniques.
Here is a short list of the topics i will discuss
Using SplineLand plugin for terrain modelin
Texturing the house
Texturing huge environments using selective subdivisions and vertex painting
Grass scattering techniques for large areas
Using GrowFX vertex colors to create beautiful fall trees and frosty winter trees
ForestPro color map for advanced realism
Modeling snow manually and with the Snowflow Pro plugin
Simple but great looking HDRI lighting setup
Photoshop post-production techniques
… and much more!